I am pretty stoked that, as of this post, the Vintage Worlds Kickstarter has reached 90% of its funding goal. Better still, we are still less than two-thirds of the way through the campaign. So, VW is on pace to fund. Yay!
I still think it will be close though. Looking at the KickTraq daily data, it's immediately obvious that the big bumps for us came on September 5 and September 19, not coincidentally being days when John Michael Greer posted about the campaign on his blog. Those two days alone account for about a third of the total funding pledged; clearly, this project wouldn't have got off the ground without his support. But, we probably aren't going to have another big bump from that source-- probably most JMG fans who were planning to pledge have done so already. To make it the rest of the way, we'll still need to average more than one new backer buying the $25 book per day for the remainder of the campaign.
Likely it will come down to the last 48 hours. If you "heart" a project on Kickstarter, when the clock strikes 48 hours till the end of that project's campaign, KS will send you an email saying something to the effect of, "last chance to back x project." And for some reason, many of the regulars on Kickstarter wait until they get those 48-hour notices before deciding whether or not to pledge on any given project. As a result, many KS projects get a major surge starting 48 hours before the close of the campaign. I predict our 48-hour surge is what will take Vintage Worlds over the finish line.
I still think it will be close though. Looking at the KickTraq daily data, it's immediately obvious that the big bumps for us came on September 5 and September 19, not coincidentally being days when John Michael Greer posted about the campaign on his blog. Those two days alone account for about a third of the total funding pledged; clearly, this project wouldn't have got off the ground without his support. But, we probably aren't going to have another big bump from that source-- probably most JMG fans who were planning to pledge have done so already. To make it the rest of the way, we'll still need to average more than one new backer buying the $25 book per day for the remainder of the campaign.
Likely it will come down to the last 48 hours. If you "heart" a project on Kickstarter, when the clock strikes 48 hours till the end of that project's campaign, KS will send you an email saying something to the effect of, "last chance to back x project." And for some reason, many of the regulars on Kickstarter wait until they get those 48-hour notices before deciding whether or not to pledge on any given project. As a result, many KS projects get a major surge starting 48 hours before the close of the campaign. I predict our 48-hour surge is what will take Vintage Worlds over the finish line.
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