Because I'm sure everyone is waiting with bated breath to hear how it is progressing, here's the latest update on the Numenera 2 Character Generator.
Everything from Discovery should be in the generator. This doesn't represent that big of a change, however, since Disco is like 80% the same as the old core book. There were a few odds and ends though, like the new focus "Speaks With a Silver Tongue" (which actually made its debut in the video-game Torment: Tides of Numenera, which I need to go back and finish some day...), and the change to armor and weapon proficiency (which I know isn't called that, but whatever).
I decided, after some reflection, to remove all type abilities that were in the old core book that do not appear in Discovery or Destiny. This includes Bash, Thrust, Pierce, and a couple of other things. I believe that the intent is that the new Glaive ability Combat Prowess replaces Thrust/Pierce, and that the optional rule "Choosing a Combat Effect Ahead of Time" (which anyone can do, see Disco page 105) replaces abilities like Bash, and anything else that didn't make the cut was simply not intended to be carried forward into the second edition (i.e. nerfs galore). This affected Jacks the most, as their type abilities in Discovery are almost completely changed from what was in the old core book; they are being pushed in a more explicitly rogue-y direction than was evident in first edition. Nanos were not affected at all-- all the Esoteries from first edition made the cut into Discovery. Glaives somewhere in-between, losing some abilities, but overall better off (in my opinion).
For now though, most of the type abilities from Character Options are still in the generator. They are marked with asterisks in case you want to avoid them for a pure second-edition experience.
From Destiny, the new types-- Delve, Arkus, and Wright-- are in the generator, and the community-based abilities that Glaives, Jacks, and Nanos get from Destiny (e.g. Community Defender) are in also.
Still to-do... I'm about halfway through adding the new descriptors from Destiny. There are quite a few of them; it will probably be a day or two at least before they're all in. I have not yet started on the foci from Destiny, but there are a whole bunch of those to be added too. However, a few of the Destiny foci are originally from Character Options (e.g. Possesses a Shard of the Sun) or Character Options 2 (e.g. Absorbs Energy), and so are already in. Most likely there is no change in these foci (at least at Tier One).
Everything from Discovery should be in the generator. This doesn't represent that big of a change, however, since Disco is like 80% the same as the old core book. There were a few odds and ends though, like the new focus "Speaks With a Silver Tongue" (which actually made its debut in the video-game Torment: Tides of Numenera, which I need to go back and finish some day...), and the change to armor and weapon proficiency (which I know isn't called that, but whatever).
I decided, after some reflection, to remove all type abilities that were in the old core book that do not appear in Discovery or Destiny. This includes Bash, Thrust, Pierce, and a couple of other things. I believe that the intent is that the new Glaive ability Combat Prowess replaces Thrust/Pierce, and that the optional rule "Choosing a Combat Effect Ahead of Time" (which anyone can do, see Disco page 105) replaces abilities like Bash, and anything else that didn't make the cut was simply not intended to be carried forward into the second edition (i.e. nerfs galore). This affected Jacks the most, as their type abilities in Discovery are almost completely changed from what was in the old core book; they are being pushed in a more explicitly rogue-y direction than was evident in first edition. Nanos were not affected at all-- all the Esoteries from first edition made the cut into Discovery. Glaives somewhere in-between, losing some abilities, but overall better off (in my opinion).
For now though, most of the type abilities from Character Options are still in the generator. They are marked with asterisks in case you want to avoid them for a pure second-edition experience.
From Destiny, the new types-- Delve, Arkus, and Wright-- are in the generator, and the community-based abilities that Glaives, Jacks, and Nanos get from Destiny (e.g. Community Defender) are in also.
Still to-do... I'm about halfway through adding the new descriptors from Destiny. There are quite a few of them; it will probably be a day or two at least before they're all in. I have not yet started on the foci from Destiny, but there are a whole bunch of those to be added too. However, a few of the Destiny foci are originally from Character Options (e.g. Possesses a Shard of the Sun) or Character Options 2 (e.g. Absorbs Energy), and so are already in. Most likely there is no change in these foci (at least at Tier One).
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