Tuesday, April 30, 2019

Quick Tip: City of Heroes Monitor Window

CoH Tip of the Day: There is a way to make City of Heroes expose the "real numbers" for you in terms of your character's Defense, Resistance, Hit Chance and other stats, taking all buffs, debuffs, etc., into account (instead of having to rely solely on vague descriptives such as, "adds a moderate amount of to-hit chance", etc.), but it is not at all obvious/intuitive how to do this. Seeing these numbers is critically important for monitoring your performance in end-game content (at least for tanks-- maybe other classes don't depend on it as much, though they could probably benefit from it). At low levels it's not that big of a deal, but if you're doing Incarnate content, you may want to have the monitor window going.

And so, ever since CoH came back into my life last week I've been struggling to find/remember how I got the monitor window to show up before. Was it a custom UI mod? A window that had to be opened with the typed-out /window_show command? Something else? My first thought (after my googling proved unequal to the task) was to check my old Windows XP box that still has CoH installed on it and see if it had any kind of custom UI files, or if there was a user settings file that might say what the window was called. I checked and couldn't find anything.

Most of the old online CoH player guides have disappeared over the years-- so much for the theory that nothing ever disappears from the internet-- so what I ended up having to refer to was a complete list of all slash commands from one of the old CoH wikis, and trying out different commands that seemed like plausible candidates to be the monitor window. Eventually, I found it. It is /monitor_attribute

Type commands such as this...
/monitor_attribute Current Hit Points
/monitor_attribute Last Hit Chance
/monitor_attribute Smashing Resistance
...etc.

You should get something that looks a little like this (attribute monitor moved to the upper right)...


Just for fun, here's a screenshot of the monitor window in action from the live servers, circa 2011...

No comments:

Post a Comment