Showing posts with label CityOfHeroes. Show all posts
Showing posts with label CityOfHeroes. Show all posts

Friday, January 3, 2020

Updates and Milestones: January 3, 2020

Just a few quick notes I wanted to make. I'm still here keeping an eye on things. At some point I would like to make more content for the blog-- on my agenda in particular are a first-edition version of the Numenera character creator and the final installment of the two-make-three Scrabble words guide. Those are fairly low-hanging fruit and should be doable when I have some time.

Blog Milestones: December was another big month for the blog with 1716 page views, just edging out November's record of 1701. And as far as looking back at the year overall, Blogger doesn't keep yearly stats, but luckily I did do an update post last January. According to last-year me, Troy Stories passed the 4,000 all-time page views mark on January 7th of last year. (Important to note that that is cumulative all-time views, not just views for 2018-- the 4000 figure includes at least several hundred views from 2014-2017.) This year? The blog passed the 17,000 all-time page views mark yesterday (January 2), meaning the site had ~13,000 views in 2019 (after subtracting the 4,000 pre-2019 views from the total all-time views), on average more than a thousand a month. Any year in which a site more than triples its traffic is a good year, I would say.

And of course, needless to say, most of that traffic went to the Numenera 2 character creator, and second place is awarded to the old (i.e., first-edition) Cypher System character creator. No other page on the site came close to the numbers for those two pages. Since Blogger doesn't keep yearly stats I am not 100% sure whom to award the bronze medal to, but I believe the Numenera printer-friendly character sheets index did better on the year overall, even though the brand new second edition Cypher System character creator did much better for the month of December. And as far as the next tier down is concerned, the only other pages with more than a handful of hits for the year were the poem A Ruinman's Villanelle, aka "Come Home Ere Falls the Night," and the City of Heroes Monitor Window tip, interestingly. The latter two posts both had a bit over a hundred views each on the year, much more than is typical for one of my regular blog posts, which don't normally even hit double digits, let alone triple.

Anyway, that's all for now. Happy New Year, everyone.

Tuesday, April 30, 2019

Quick Tip: City of Heroes Monitor Window

CoH Tip of the Day: There is a way to make City of Heroes expose the "real numbers" for you in terms of your character's Defense, Resistance, Hit Chance and other stats, taking all buffs, debuffs, etc., into account (instead of having to rely solely on vague descriptives such as, "adds a moderate amount of to-hit chance", etc.), but it is not at all obvious/intuitive how to do this. Seeing these numbers is critically important for monitoring your performance in end-game content (at least for tanks-- maybe other classes don't depend on it as much, though they could probably benefit from it). At low levels it's not that big of a deal, but if you're doing Incarnate content, you may want to have the monitor window going.

And so, ever since CoH came back into my life last week I've been struggling to find/remember how I got the monitor window to show up before. Was it a custom UI mod? A window that had to be opened with the typed-out /window_show command? Something else? My first thought (after my googling proved unequal to the task) was to check my old Windows XP box that still has CoH installed on it and see if it had any kind of custom UI files, or if there was a user settings file that might say what the window was called. I checked and couldn't find anything.

Most of the old online CoH player guides have disappeared over the years-- so much for the theory that nothing ever disappears from the internet-- so what I ended up having to refer to was a complete list of all slash commands from one of the old CoH wikis, and trying out different commands that seemed like plausible candidates to be the monitor window. Eventually, I found it. It is /monitor_attribute

Type commands such as this...
/monitor_attribute Current Hit Points
/monitor_attribute Last Hit Chance
/monitor_attribute Smashing Resistance
...etc.

You should get something that looks a little like this (attribute monitor moved to the upper right)...


Just for fun, here's a screenshot of the monitor window in action from the live servers, circa 2011...

Friday, April 26, 2019

City of Heroes is Back. (Maybe.)

A confession: I used to play MMORPGs back in the day. (If you don't know what that is, it stands for Massively Multiplayer Online Role-Playing Game. If you've heard of World of Warcraft-- still probably the best-known game of that genre-- then games that are like that.)

I played a pretty decent number of MMOs with varying degrees of dedication. The original EverQuest was my first and probably the one I put the most hours into, but I also played Dark Age of Camelot, EQ2, WoW, Wildstar, Horizons, The Secret World, Champions Online, and probably a couple of others I'm forgetting in my old age.

But one MMORPG stands above all the others in my memory, and that is a superhero-themed MMO named City of Heroes, which I played off-and-on from its beta in 2004 until it was announced that it was being shut down due to nonsensical corporate politics in late 2012. It was not a perfect game by any stretch of the imagination, but it was by far the most fun MMORPG I ever played. Perhaps even the most fun video game of any kind I ever played. CoH also had a great community, which made playing it that much more enjoyable, something that was-- and is-- very unusual for an MMO (and which has made getting into other MMOs harder, when I inevitably discover they have unbearably toxic communities *cough*WoW*cough*Wildstar*cough*). 

(To be fair, some other MMORPGs did have good communities also. The Secret World had a good community. But that may be partly because TSW went free-to-play the same month CoH shut down, and a huge chunk of Secret World players were CoH refugees for that reason.)

Anyway, at this point, City of Heroes has been shut down for longer than it was live, but it still has a large, nostalgic fan-base holding out hope for bringing it back nonetheless.

And that brings me to my reason for posting about all this today. It's back. The dream is alive! Yes, I am serious.

But how? Well, from what I understand, shortly after the shutdown in 2012, an unknown CoH dev secretly (and very illegally) turned over the game's server-side binaries to some guy who then secretly worked on reverse engineering them these past seven years. And now the cat's out of the bag-- the stolen and reverse-engineered server-side code has been leaked, "out there" in the wild. All this time, it was said that without the server-side code there would never be any way to reverse engineer CoH since so much of that game was handled server-side (at least, compared to MMOs of the same era, e.g. WoW, which tended to rely more than CoH did on client-side code, making reverse engineering it easier.) That is the reason people stated for why it was possible to have rogue "community servers" of games like WoW and EQ1, but that such would never be the case for CoH. With the leak of CoH's server-side code though, everything has changed.

And indeed, now there is a playable CoH community server up. Its legal status, etc, is still up in the air (as one might expect), but who cares? Additionally, there's been an embarrassing amount of publicly aired personal drama surrounding the people involved the effort, but again: what difference does that make to me? City of Heroes was my favorite video game, and I truly thought I'd never get to play it again. But now I can. I'm not going to sweat the legal niceties, nor the petty drama. I'm going to log into City of Heroes and "arrest" bad guys by blasting them with my super-powers, and I ain't even sorry.

Note: I do realize that very likely no one among this blog's usual visitors cares anything whatsoever about City of Heroes. It is definitely dated-- it did not boast top-of-the-line graphics even by the standards of 2004, let alone 2019. But it was-- and still is-- a lot of fun to play. It is hard to point to any one thing that makes it so, but in general, you just feel really powerful in CoH even from the beginning, compared to other MMOs, where you typically feel very weak and afraid haha. Despite that, I just can't remain silent about the return of CoH-- to me, this is huge. And needless to say, anyone reading this is, of course, welcome to check it out, even if they never played it back in the day. *Insert caveat here that doing so may or may not be entirely legal, so do so at your own risk, etc*